![]() Technically the game is faultless, it may not be near the big names of the genre, but the truth is that in what regards to entertainment, the score of AssaultCube is very high. One Shot One Kill (Death Match): just as the previous one, but with teams, this is the ideal mode for those occasions when there are too many players and it is really complex.One Shot One Kill: Armed with a riffle and a knife, in this mode you will only have one hit point.Last Swiss Standing: everyone for himself using only knives and grenades. ![]() Pistol Frenzy: battles with grenades, guns or knives.Capture the Flag: in this game mode you will have to capture the enemy flag and take it back to your own camp, but be as fast as possible, because to win you will have to manage to keep your own flag safe.Team Survivor: A Death Match variation by teams.Survivor: Similar to Death Match, you have to kill everyone but you will not have objects to pick up nor will you reappear instantly.Death Match: everyone for themselves with all the weapons available.Team Death Match: one team against another and all the weapons available.This means, the game is very quick, but the scenarios, weapons and equipment are relatively realistic. Article taken from is a free game created with the Cube free engine, the features of which make it aesthetically similar to Counter-Strike, but with a game speed and entertainment that are more like Quake. Nice to see another classic seeing a new life. See more on the official site and GitHub. So it's a freeware game with the source available. It comes with a map editor integrated, with support for cooperative editing with other players. As in that hugely popular game, it is a team-based multiplayer first person shooter (with bot support for the single-player mode). Their licensing is just…a little peculiar. AssaultCube is a open-source freeware Counter-Strike clone made with the Cube engine. Their license has certain restrictions on it like no commercial purposes and they weirdly don't let you use different archive formats if it was re-hosted elsewhere. So this is more Source Available, as it's not using an OSI approved license. Note: technically this is not Open Source, as they use custom licensing for the full package. Comes pre-packaged with several dozen different maps!.Contains many multiplayer game modes, including: Deathmatch, Survivor, Capture the Flag, Hunt the Flag, Keep the Flag, Pistol Frenzy, Last Swiss Standing & One-Shot One-Kill (plus team versions of these modes). ![]() Supports recording of your game by the "demo" system.Has a built in, in-game map editor to help players create their own maps and allows for co-operative editmode in realtime with others!.It is based on the CUBE graphics engine and. Contains many multiplayer game modes, including: Deathmatch, Survivor, Capture the Flag, Hunt the Flag, Keep the Flag, Pistol Frenzy, Last Swiss Standing & One-Shot One-Kill (plus team versions of these modes). Officially runs on most major systems (Windows: 2000/XP/Vista/7/8/10, Linux, Mac OS X: 10.6+), and maybe even some non-major ones? Assaultcube is an FPS (First Person Shooter) style multiplayer video game, that is, a first person shooter game.With the correct settings, it can run on old hardware (Pentium III and above).Lightweight size, only about 50 MB to download, plus additional maps average 20 KB each!.Low latency, it can even run across a 56 Kbps connection!.Source code is available under a zlib-like open source license.What does AssuaultCube feature? Well, it's like reading a bit of history. A ridiculously huge amount is now and trying to sum it all up is a little difficult but some of the highlights of what's new includes a move to SDL 2, a new authentication system, tons of bug fixes and performance improvements, they moved over to GitHub for a more modern workflow from SourceForge, a new interface font, a fair number of UI improvements and new settings, a new welcome menu, 8 new maps, 15 new textures, 2 new map models, high resolution player skins and the list goes on. ![]() With that in mind two Alpha releases and a Beta have but put out for AssaultCube 1.3 with it looking like a tentative date for the final 1.3 release on June 6, 2021. In Spring 2021 during the COVID-19 pandemic a group consisting of former contributors decided to go for a temporary comeback and to resume work with three primary goals: Also, Grenadier maintained the code base over the years. The majority of contributions of this release were provided by Stef in the years 2014 to 2017. In their notes they explained a bit further: Seems like it's under new management too, with one of the new people mentioning how "the first generation of developers handed over the project in an orderly fashion to the next generation". As the name suggests, it's a homage to the worldwide lockdowns. The developers are currently working on AssaultCube 1.3 Lockdown-Edition. It hasn't seen a release since *checks notes* 2013. AssaultCube, a name I bet plenty of Linux users know but haven't heard anything of in a long time. ![]()
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